The Demolition Star Power is really powerful because the damage increase is huge and enables Dynamike to one-shot many brawlers in the game, or at least be stronger against high HP brawlers. This Star Power must be used in every gamemodes and especially in Heist to destroy the safe quicker. The Gadget Stachel Charge is the best one, because it means a free kill if you have a good aim. You can surprise enemies more easily, and apply more pressure because the enemies can’t rush you that easily with this Gadget. Be sure to use the Damage gear since Dynamike deals insane damage if enemies don’t dodge properly. This gear is a must in Heist. And because the Gadget is really good, use the Gadget Cooldown.
Satchel Charge
Once activated, the next main attack also stuns enemies for 1.5 seconds.
Damage
Deals 15% EXTRA DAMAGE when your brawler is below 50% health
The Dyna-jump Star Power is really fun to play but not really powerful, especially for beginners. It’s hard to control and if you don’t, it can become even worst than no Star Power. You can eventually use it in Showdown to avoid being chased by assassins. The Gadget Fidget Spinner is very interesting and enables Dynamike to escape sometimes because of the speed boost or to be more viable at close range, but it remains weaker than the other one most of the time. Since Dynamike has not many HP, the Shield Gear can be used instead of the Gadget Charge one, especially in passive modes like Knockout.
Fidget Spinner
Dynamike spins furiously with increased movement speed and throws multiple sticks of dynamite around himself. Each dynamite deals 2400 damage to enemies.
Dyna-jump
Dynamike can ride the blast wave of his explosives to jump over obstacles !
Shield
Gain extra 900 HEALTH as a consumable shield. The shield regenerates in 10 seconds, when at full health
Dynamike Stats at lvl 11
Movement Speed
Health
5600 HP
FAST
Max DMG
2x 1600
Range
LONG
Reload Speed
NORMAL
Max Super DMG
Super Range
4400
LONG
Super Charge rate
at Max Damage
number of attack
2
Super refills
50%
Dynamike Matchups & Counters
Dynamike Best Gamemodes
2 /5
3 /5
5 /5
4 /5
4 /5
3 /5
2 /5
2 /5
3 /5
4 /5
Dynamike Brawl Stars Guide
attack
Dynamike throws two sticks of dynamite, each one deals 1600 damage. Like any other thrower, Dynamike can attack over walls, which make him vulnerable to wall breakers. His attack is very powerful and can take down almost all brawlers within 3 shots. However, it’s quite easy to dodge for an experimented player, because there is little time between the moment when the dynamites lands and the moment of the explosion ; so you must have a good aim.
Super
Dynamike’s Super is a huge barrel full of dynamite that blows up and deals 4400 damage to all enemies. Its range is better than the main attack, but the bomb takes more time to explode. Any surviving enemy is also knocked back. This Super is one of the strongest in the game, because it breaks walls, deals huge damage and Dynamike can cycle it pretty fast. However, don’t forget that destroying walls can be detrimental to Dynamike, so pay attention where you throw it !
Boomer
Dynamike gets a 25% speed increase, a 30% damage increase and a 15% shield. Moreover, after the explosion of his Super, smaller bombs that deals 2196 damage also explode all around, adding range to the Super. This Hypercharge is really strong because you can cycle it quite fast.
FIDGET SPINNER
Dynamike spins with extra-speed and throws sticks of dynamite in all directions, each one deals 2400 damage. This Gadget makes Dynamike a little bit viable at close range because of the good damage of the sticks. You can finish off enemies that try to avoid your attack by getting close. However, this Gadget is really based on luck, it can touch the 3 enemies or nobody, so it’s really hard to use it well. The speed increase is also pretty high, and enables Dynamike to flee from assassins.
SATCHEL CHARGE
Dynamike’s next attack stuns enemies for 1.5 seconds. This Gadget is really versatile and can be used both at defense and attack. You may use it to stun an agressive Brawler that rushs you to stop him, or surprise an incoming enemy with the stun and finish him while he can’t do anything. This Gadget is a real game-changer especially in Knockout, and enemies are forced to keep an eye on the bushes where a Dyna-stun could hide. You must not use it when you’re out of ammo, because you wouldn’t be able to finish the stunned enemy.
DYNA-JUMP
Dynamike can ride the wave created by his dynamites to jump in the air, even over obstacles. This Star Power has mostly one strength : it enables Dynamike to survive against assassins. Every time an assassin rushs him, he can just jump over a wall, he will be untouchable, and the enemy will have to bypass the wall. Throwers already use walls a lot, with this Star Power, Dynamike will need them even more. This ability to move more easily than everyone else still remains quite useless besides that. Moreover, this Star Power is very hard to master.
DEMOLITION
Dynamike’s big barrel deals 1600 extra-damage, so the Super now deals 6000 damage. This Star Power is insanely good, especially with the Hypercharge. Mike’s Super becomes deadly for many Brawlers, they have to stay aware of the bushes where Dynamike can hide, and waste ammo on him if they don’t want him to advance and put more pressure.
Dynamike Brawl Stars Pro tips
MULTIPLE DYNA-JUMP
When using the Dyna-jump Star Power, you can actually make multiple dyna-jump in a row with the right timing, so that the enemies can’t attack you while you are in the air. To do that, you have to throw your next attack during the short period of time when you’re on the ground, right after your first jump. This is a really strong technique to move and touch enemies while being untouchable but it is hard to master.
THROW A NORMAL ATTACK RIGHT BEFORE THE SUPER TO CYCLE IT
If you fully touch enemies with the two dynamites of your main attack, your Super is already half charged. This means that when you have it, throw a basic attack before the Super ; if you aim well, you’ll already have a new Super. This technique is really useful and can lead to triple kills if enemies can’t dodge.
SCORE A GOAL WITH THE SUPER
If your teammate has the ball and is quite close from the enemy goal, you can destroy the walls that protect it and your teammate can shoot at the same place where you put your Super. This goal is impossible to stop for the enemies, except if they just respawned.